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Player One Saturn-M SQR IMX533 Mono Planetary Camera

SKU POA-Saturn-M-SQR
Original price $749.00 USD - Original price $749.00 USD
Original price
$749.00 USD
$749.00 USD - $749.00 USD
Current price $749.00 USD
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  • 9 Megapixel Sony IMX533 monochrome sensor
  • 1-inch square format (11.31mm x 11.31mm)
  • 3.76μm pixel size
  • Full well extended to 73k e-
  • Up to 43 FPS at full 3008x3008 resolution
  • 14-bit ADC and read noise down to 1e-
  • 256MB DDR3 buffer memory
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  • Description
  • FAQ
  • Specifications
  • In the Box
  • Downloads
  • Warranty
  • Player One Saturn-M SQR IMX533 Mono Planetary Camera

    The Player One Saturn-M SQR camera centers its design on the 9 Megapixel Sony IMX533 monochrome sensor, (SQR means the sensor is square). It has 3.76μm pixels and a full well extended to 73k e-, runs 43 FPS at the full 3008x3008 resolution over USB 3.0 in RAW8, and has a peak QE of about 91% with readout noise down to 1e-. It is very good for lunar and planetary imaging, and its LRN mode suits deep-sky lucky imaging.

    The 9MP Square-Format IMX533 Sensor

    At the core of the Saturn-M SQR is Sony's IMX533, a sensor based on Sony STARVIS back-illuminated pixel technology, with 3008x3008 pixels on an 11.31mm x 11.31mm chip (16mm diagonal). The 1-inch format is quite big for imaging, and the 1-inch size and 9MP make it easier to capture the full disk of the Moon and the Sun, or make mosaics more efficient. The 11.31mm side holds the half-degree disk up to about 1,200mm of focal length, with no margin at that limit.

    73k e- Full Well, 1e- Read Noise and HCG

    Player One technology extends the full well of the Saturn-M SQR to 73k e-, almost 1.5 times the 50k e- of the basic IMX533. Readout noise runs from 4.46e- down to 1e-, and High Conversion Gain (HCG) switches on at gain 125. All readout noise values come from actual tests, and SharpCap 4's Sensor Analysis function lets you test them yourself.

    43 FPS Capture with 256MB DDR3 Cache

    Designed for high-speed lucky imaging, the Saturn-M SQR captures full-frame 9MP images at 43 frames per second in RAW8 (10-bit) mode. In the 14-bit column it runs 19.5 FPS. A smaller region of interest runs faster, such as 125 FPS at 1920x1080 or 272 FPS at 640x480. The 256MB DDR3 cache stabilizes data transmission, effectively avoids frame dropping and greatly reduces readout noise, and with it the camera still performs very well on a USB 2.0 port. Recording speed also depends on your disk; a good solid state drive is recommended.

    14-bit ADC, 91% QE, and Non-Amp-Glow Signal

    The camera's 14-bit Analog-to-Digital Converter (ADC) gives 16,384 levels. Peak QE is about 91%, and the absolute QE curve is published. The Saturn SQR's dark frame is totally dark, making it a Non-Amp-Glow camera, as a 300s dark frame shows; this gives a very clean background, which makes high-quality images easier to get. DPS (Dead Pixel Suppression) stores a map of fixed abnormal pixels found from many dark frames and gives each one the median of the pixels around it in every frame.

    Dual Sampling Modes for Planets and DSOs

    The Saturn SQR series has two sampling modes. Normal mode has the faster frame rate and suits planetary imaging. LRN (low readout noise) mode has lower readout noise and higher dynamic range and suits deep-sky lucky imaging, where many short exposures are stacked.

    12.5mm Back Focus and 2nd Gen Tilt Plate

    The Saturn-M SQR is built for easy integration into your optical train. It has an M42x0.75 female thread, a supplied 1.25" T-mount nosepiece and a 12.5mm back focus. Its 2nd generation sensor tilt plate gives a much smaller field curvature of the telescope when imaging deep-sky objects, and a built-in high-density sponge pad blocks light from the side slits. Three M2.5 screw holes on R27 let it bolt directly to Player One filter wheels and OAGs.

    Passive Cooling with Optional ACS Support

    The camera's 160g body incorporates a Passive Cooling System (PCS) that conducts the heat from the sensor out; the camera is uncooled. The external air-cooled Active Cooling System (ACS), sold separately, gives much better temperature control: with PCS and ACS the camera runs only about 7°C above ambient. The ACS can be used in daylight for solar imaging and at night for deep-sky lucky imaging.

    LRGB and Narrowband with the Saturn-M SQR

    As a monochrome camera, the Saturn-M SQR records light at every pixel through the chosen filter. You build colour from separate LRGB (Luminance, Red, Green, Blue) exposures, and you can image nebulae one emission line at a time through H-alpha, OIII and SII filters. To guide, connect the supplied ST4 cable to the AUTO GUIDE port of the equatorial mount. Player One provides drivers on its software download page and builds in overvoltage and overcurrent protection.

  • What is the benefit of the Saturn-M SQR's 3008x3008 square sensor for mosaics?

    The 1-inch format and 9MP make mosaics more efficient. A square frame covers the same distance in both directions, so a mosaic grid has equal steps across and down.

    When should I use Normal mode vs. LRN (Low Readout Noise) mode on the Saturn-M SQR?

    Normal mode, with its faster frame rate, suits planetary imaging, and LRN mode, with lower readout noise and higher dynamic range, suits deep-sky lucky imaging.

    Does the Player One Saturn-M SQR require dark frames?

    A 300s dark frame is totally dark, with no amp glow, and the camera's DPS corrects fixed abnormal pixels in every frame. Dark frames still record thermal signal, which in an uncooled camera follows the ambient temperature, so deep-sky lucky imagers usually still take them.

    Can the Saturn-M SQR be used for traditional long-exposure deep-sky imaging?

    It is designed for deep-sky lucky imaging, stacking many short exposures, in LRN mode. It has no TEC cooling, so thermal noise follows the ambient temperature; Player One's optional ACS keeps it about 7°C above ambient.

    What do I need to achieve the maximum 43 FPS with the Saturn-M SQR?

    The 43 FPS figure is for a USB 3.0 port with a full-resolution preview in RAW8. A slow disk can keep recording below the theoretical speed, so use a good solid state drive.

    What image scale does the Saturn-M SQR give on an 8" SCT at f/10?

    At about 2032mm the 3.76μm pixels give about 0.38 arcseconds per pixel, and the sensor covers about 19 × 19 arcminutes. A 2x Barlow halves that to about 0.19 arcseconds per pixel. A region of interest around the planet raises the frame rate (125 FPS at 1920x1080).

    Why would I choose the mono Saturn-M SQR over a color camera?

    A monochrome camera records light at every pixel through the chosen filter, while a colour camera's Bayer matrix gives each pixel only red, green or blue. With a narrowband filter such as H-alpha every pixel records the line.

    What is the purpose of the 256MB DDR3 cache in the Saturn-M SQR?

    The 256MB DDR3 cache is a buffer that stabilizes data transmission, effectively avoids frame dropping and greatly reduces readout noise; with it the camera no longer needs a powerful computer and still performs very well on a USB 2.0 port.

    How do I adjust the sensor tilt plate on the Saturn-M SQR?

    The 2nd generation tilt plate adjusts the sensor angle against tilt in the imaging train, which otherwise leaves stars in one corner out of focus. It gives a much smaller field curvature when imaging deep-sky objects. The hex wrench for it is in the box.

    Can I use the Player One Saturn-M SQR for autoguiding?

    Yes. Connect the included ST4 cable from the camera to the AUTO GUIDE port of the equatorial mount.

    What does the HCG mode on the Saturn-M SQR do?

    HCG (High Conversion Gain) mode is a feature of the sensor that automatically activates at a gain setting of 125. No further HCG figures are given for this camera; readout noise in the specification runs from 4.46e- down to 1e-.

    How does the 73k e- full well on the Saturn-M SQR help with solar imaging?

    Prominences are much fainter than the solar disk. A deeper well means bright areas take longer to saturate in each frame; the 73k e- full well is almost 1.5 times the basic IMX533's 50k e-. Many solar imagers still expose the disk and the prominences separately.

  • Sensor Sony IMX533 1" Monochrome CMOS
    Resolution 3008 x 3008 (9MP)
    Pixel Size 3.76μm
    Sensor Size 11.31mm x 11.31mm (16mm diagonal)
    Frame Rate (Max) 43 FPS at 3008x3008 (10-bit)
    ADC 14-bit
    Full Well Capacity 73,000 e-
    Quantum Efficiency (Peak) ≈91%
    Read Noise 4.46e- to 1e-
    Shutter Type Rolling Shutter
    Exposure Range 32μs - 2000s
    Protective Window D32*2MM AR Plus Multi-Coated
    Data Port USB 3.0 / USB 2.0
    Mechanical Interface 1.25″ Nosepiece / M42x0.75 Threads
    Back Focus 12.5mm
    Diameter 66mm
    Weight 160g
    Frame Rates (USB 3.0) 3008×3008: 43 FPS (RAW8) / 19.5 FPS (RAW16) 1920×1080: 125 FPS (RAW8) / 53 FPS (RAW16) 1280×720: 185 FPS (RAW8) / 79 FPS (RAW16) 640×480: 272 FPS (RAW8) / 115 FPS (RAW16)
    Cooled No (passive cooling system; optional ACS)
    Buffer memory 256MB DDR3
    Built-in tilt adjuster Yes (2nd gen sensor tilt plate)
    Screw-hole mount 3x M2.5 on R27 (bolts directly to Player One filter wheels and OAGs)
    Color or Mono Mono
    • Camera and T-mount (1.25in nosepiece)

      × 1

    • USB3.0 cable

      × 1

    • ST4 cable

      × 1

    • M2 hexagonal wrench

      × 1

    • 1.25in cover

      × 1

    • Air blower

      × 1

  • Player One 2-Year Warranty