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Player One Neptune 664C Color Planetary Camera

SKU POA-Neptune-664C
Original price CA$390.00 - Original price CA$390.00
Original price
CA$390.00
CA$390.00 - CA$390.00
Current price CA$390.00
Price Match Policy!
  • Adopts the 4.2MP Sony IMX664 color CMOS sensor
  • High-speed capture at 93 FPS at full 2704x1540 resolution
  • Readout noise down to about 0.67e at gain 450
  • Large 38.5k e- full well capacity
  • Non-Amp-Glow: Player One's dark frame is totally dark
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  • Description
  • FAQ
  • Specifications
  • In the Box
  • Downloads
  • Warranty
  • Player One Neptune 664C Color Planetary Camera

    The Player One Neptune 664C camera is Player One's third-generation Neptune planetary camera and the successor of the Neptune-C II (IMX464). It uses the Sony IMX664 1/1.8-inch colour sensor with 4.2 megapixels, 2.9µm pixels and an absolute QE peak of about 91%. It runs 93 FPS at the full 2704x1540 resolution in RAW8, with a 38.5k e- full well and readout noise down to about 0.67e.

    Sony IMX664 Sensor: 4.2 MP Resolution and 2.9µm Pixels

    At the core of the Neptune 664C is the Sony IMX664, a colour sensor based on Sony's STARVIS 2 back-illuminated pixel technology. It has 2704x1540 pixels of 2.9µm on a 7.8mm x 4.5mm chip with a 9mm diagonal, and an RGGB Bayer matrix.

    Player One names its planetary cameras after planets, with the planet's size standing for the sensor size; the name is engraved on the housing. User images include the Sun and the Moon taken with the Neptune 664C.

    0.67e Read Noise and 38.5k e- Full Well with HCG at Gain 180

    The full well is 38.5k e-. After many rigorous tests the readout noise reaches 0.75e at gain 350 and around 0.67e at gain 450, and all values come from actual tests; SharpCap 4's Sensor Analysis function lets you check them yourself.

    The High Conversion Gain (HCG) mode turns on automatically at gain 180 and above. It greatly reduces readout noise and keeps the same high dynamic range as the low gain.

    Non-Amp-Glow and Dead Pixel Suppression

    The dark frame is the biggest surprise of the Neptune 664C: it is totally dark, with no amp glow however much the curve is stretched, as a 60s dark frame shows.

    The camera also has DPS (Dead Pixel Suppression): it stores a map of fixed abnormal pixels found from many dark frames and gives each one the median of the pixels around it in every frame.

    Up to 398 FPS Capture with a 256MB DDR3 Cache

    Over USB 3.0 with a full-resolution preview, the Neptune 664C reaches 93 FPS in RAW8 (10-bit ADC) and 46.5 FPS in RAW16 (12-bit ADC).

    For even higher speeds on individual planets, you can select a smaller Region of Interest (ROI). It reaches 187 FPS at 1920x1080 and 398 FPS at 640x480 in RAW8. The 256MB DDR3 cache stabilizes data transmission, effectively avoids frame dropping and greatly reduces readout noise, and the camera still performs very well on a USB 2.0 port. Recording speed also depends on your disk; a good solid state drive is recommended.

    12-bit ADC, 91% QE, and a 310-1100nm Optical Window

    The camera's 12-bit Analog-to-Digital Converter (ADC) captures over 4,000 levels of brightness, (4,096). The absolute QE peak is about 91%, and the QE curve shows an NIR-enhanced sensor.

    In front of the sensor is a Super AR Plus window with super high transmittance from 310nm to 1100nm, which gives the camera much better performance in both ultraviolet and near-infrared. Behind this window the camera keeps a very high QE in the infrared.

    12.5mm Back Focus and Integrated Sensor Tilt Plate

    The Neptune 664C has a female M42x0.75 thread, comes with a 1.25-inch T-mount nosepiece and has a 12.5mm back focal distance. Three M2.5 screw holes on R27 let it bolt directly to Player One filter wheels and OAGs.

    It has Player One's 2nd generation sensor tilt plate. Adjusting it gives smoother solar images without Newton rings when shooting with a prominence telescope, and a much smaller field curvature of the telescope. A built-in high-density sponge pad blocks light from the side slits. Player One's Passive Cooling System conducts heat from the sensor out of the camera, which is uncooled.

    Third Generation Neptune

    The Neptune 664C is the successor of the Neptune-C II (IMX464) and gathers Player One's best technology into the third generation, including the Super AR Plus window and the Passive Cooling System.

    • Window: Super AR Plus, 310nm to 1100nm.
    • Full Well: 38.5k e-.
    • HCG: on automatically at gain 180 and above.

    One-Shot Color Imaging and ST4 Guiding

    The Neptune 664C is a one-shot color camera, using an RGGB Bayer matrix to capture full-color images in a single frame. It needs no filter wheel or LRGB filters.

    To guide, connect the supplied ST4 cable from the camera to the AUTO GUIDE port of the equatorial mount. Player One provides drivers and software on its software download page, and builds in overvoltage and overcurrent protection.

  • What is the main advantage of the Player One Neptune 664C's STARVIS 2 sensor?

    STARVIS 2 is Sony's back-illuminated pixel technology. The Neptune 664C's dark frame is totally dark, with no amp glow however much it is stretched.

    How does the HCG mode on the Neptune 664C work?

    The High Conversion Gain (HCG) mode automatically activates when the camera's gain is set to 180 or higher. It greatly reduces readout noise and keeps the same high dynamic range as the low gain. Readout noise reaches 0.75e at gain 350 and around 0.67e at gain 450.

    What image scale does the Neptune 664C give on an 8" SCT at f/10?

    At about 2032mm the 2.9µm pixels give about 0.29 arcseconds per pixel and the sensor covers about 13 × 8 arcminutes. A region of interest around the planet raises the frame rate from 93 FPS at full resolution to 187 FPS at 1920x1080 or 398 FPS at 640x480.

    Is the Neptune 664C a good choice for imaging the Sun in H-alpha?

    Solar images have been taken with it, and adjusting the sensor tilt plate gives smoother solar images without Newton rings when shooting with a prominence telescope. H-alpha light (656nm) is visible deep red, so this colour camera records it with its red pixels only.

    Why is the 256MB DDR3 cache important in the Player One Neptune 664C?

    The 256MB DDR3 cache is what stabilizes data transmission, effectively avoids frame dropping and greatly reduces readout noise; with it the camera no longer needs a powerful computer and still performs very well on a USB 2.0 port.

    Is the Neptune 664C a color or mono camera? What are the trade-offs?

    The Neptune 664C is a one-shot color (OSC) camera. The main advantage is simplicity; you can capture full-color images immediately without the need for filter wheels and LRGB filter sets. The trade-off is that its RGGB Bayer matrix gives each pixel only red, green or blue. Player One makes no mono version of the Neptune 664C.

    What does the Dead Pixel Suppression (DPS) technology in the Neptune 664C do?

    DPS (Dead Pixel Suppression) uses many dark frames to find fixed abnormal pixels and stores their map in the camera's memory. In every frame, each of those pixels is given the median value of the active pixels around it.

    Can I use the Neptune 664C for deep-sky imaging of bright objects like the Orion Nebula (M42)?

    It is an uncooled planetary camera. Its exposure range reaches 2000s and a 60s dark frame shows no amp glow, but it is not meant as a deep-sky camera, and without cooling its thermal noise follows the ambient temperature.

    What is the benefit of the Neptune 664C's wide spectral response (310-1100nm)?

    The Super AR Plus window's high transmittance from 310nm to 1100nm gives the camera much better performance in both ultraviolet and near-infrared, and the sensor is NIR enhanced and keeps a very high QE in the infrared behind this window.

    How do I connect the Player One Neptune 664C to a filter wheel?

    The camera has female M42x0.75 threads and a 12.5mm back focus. Three M2.5 screw holes on R27 let it bolt directly to Player One filter wheels and OAGs.

  • Sensor SONY IMX664 1/1.8" Color CMOS
    Total Pixels 4.2 Mega Pixels
    Max Resolution 2704×1540
    Pixel Size 2.9μm
    Sensor Diagonal 9mm
    Image Size 7.8mm × 4.5mm
    Frame Rate (Max) 93FPS (10bit) at 2704×1540
    Shutter Type Rolling shutter
    Exposure Range 32μs - 2000s
    Readout Noise 6.1e to 0.67e
    QE Peak ≈91%
    Full Well Capacity 38.5k e-
    ADC 12 bit
    Data Port USB 3.0 / USB 2.0
    Adapter 1.25″ / M42X0.75
    Back Focal Length 12.5mm
    Protective Window AR Plus Multi-Layer Coating (310nm-1100nm)
    Diameter 66mm
    Weight 180g
    Max FPS (RAW8 / RAW16) at 2704×1540 93 FPS / 46.5 FPS
    Max FPS (RAW8 / RAW16) at 1920×1080 187 FPS / 93 FPS
    Max FPS (RAW8 / RAW16) at 640×480 398 FPS / 294 FPS
    Buffer memory 256MB DDR3
    Built-in tilt adjuster Yes (sensor tilt plate)
    Cooled No
    Screw-hole mount 3x M2.5 on R27 (bolts directly to Player One filter wheels and OAGs)
    Color or Mono Color
    • Camera and 1.25in T-mount

      × 1

    • USB3.0 cable

      × 1

    • ST4 cable

      × 1

    • M2 hexagonal wrench

      × 1

    • 1.25in cover

      × 1

    • Air blower

      × 1

  • Player One 2-Year Warranty