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Player One Saturn-C SQR IMX533 Color Planetary Camera

SKU POA-Saturn-C-SQR
Original price CA$796.00 - Original price CA$796.00
Original price
CA$796.00
CA$796.00 - CA$796.00
Current price CA$796.00
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  • 9 Mega Pixel 1-inch Square Color Sensor (Sony IMX533)
  • 3.76µm pixels; full well extended to 73k e-
  • 43 FPS at Full 3008x3008 Resolution
  • 1.0e Minimum Readout Noise in LRN Mode
  • 14-bit ADC and ≈80% Peak Quantum Efficiency
  • 256MB DDR3 Onboard Cache
  • USB 3.0 Data Port with 12.5mm Back Focus
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  • Description
  • FAQ
  • Specifications
  • In the Box
  • Downloads
  • Warranty
  • Player One Saturn-C SQR IMX533 Color Planetary Camera

    The Player One Saturn-C SQR camera uses a 9MP Sony IMX533 1-inch square colour sensor (SQR means square) and runs 43 FPS at the full 3008x3008 in RAW8. It has 3.76µm pixels, a full well extended to 73k e-, readout noise down to 1.0e, a 14-bit ADC and a 256MB DDR3 cache. It is very good for lunar and planetary imaging, and its LRN mode suits deep-sky lucky imaging.

    Sony IMX533: A 9MP, 1-inch Square Sensor

    The core of the Saturn-C SQR is Sony's IMX533, a colour sensor based on Sony STARVIS back-illuminated pixel technology, with 9 megapixels on an 11.31mm x 11.31mm chip (16mm diagonal) and an RGGB Bayer matrix. The 1-inch format is quite big for imaging, and the 1-inch size and 9MP make it easier to capture the full disk of the Moon and the Sun, or make mosaics more efficient. The 11.31mm side holds the half-degree disk up to about 1,200mm of focal length, with no margin at that limit.

    73k e- Full Well, 1.0e Read Noise, and 14-bit ADC

    Player One technology extends the full well to 73k e-, almost 1.5 times the 50k e- of the basic IMX533. The 14-bit ADC gives 16,384 levels. Peak QE is about 80%.

    Readout noise runs from 4.46e down to 1.0e, and HCG (High Conversion Gain) switches on at gain 125. All readout noise values come from actual tests, and SharpCap 4's Sensor Analysis function lets you test them yourself.

    43 FPS at 3008x3008 with 256MB DDR3 Cache

    Over USB 3.0 with a full-resolution preview the Saturn-C SQR reaches 43 FPS in RAW8. A smaller region of interest runs faster: 95 FPS at 2560x1440, 125 FPS at 1920x1080, 185 FPS at 1280x720 and 272 FPS at 640x480.

    To ensure this high-speed data stream is stable and free from dropped frames, the Saturn-C SQR includes a 256MB DDR3 onboard cache. It stabilizes data transmission, effectively avoids frame dropping and greatly reduces readout noise, and with it the camera still performs very well on a USB 2.0 port. Recording speed also depends on your disk; a good solid state drive is recommended.

    Non-Amp-Glow and Dead Pixel Suppression

    The Saturn-C SQR's dark frame is totally dark, making it a Non-Amp-Glow camera, as a 300s dark frame shows. This gives a very clean background, which makes high-quality images easier to get.

    DPS (Dead Pixel Suppression) stores a map of fixed abnormal pixels found from many dark frames and gives each one the median of the pixels around it in every frame.

    Dual-Mode Readout for Planets vs. DSO Lucky Imaging

    The Saturn SQR series has two sampling modes.

    • Normal Mode: It has the faster frame rate and suits planetary imaging.
    • LRN (Low Readout Noise) Mode: It has lower readout noise and higher dynamic range and suits deep-sky lucky imaging.

    The Saturn-C SQR One-Shot-Color Advantage

    As a one-shot-color (OSC) camera, the Saturn-C SQR uses an RGGB Bayer matrix to capture a full-color image in a single exposure, with no filters or filter wheel.

    Its monochrome twin, the Saturn-M SQR, records every pixel through each filter but needs separate red, green and blue exposures for colour. The Saturn-C SQR gives a colour image from each exposure.

    12.5mm Back Focus & 2nd Gen Sensor Tilt Plate

    The Saturn-C SQR has a female M42x0.75 thread, comes with a 1.25" T-mount nosepiece and has a 12.5mm back focal distance.

    Its 2nd generation sensor tilt plate gives a much smaller field curvature of the telescope when imaging deep-sky objects, and a built-in high-density sponge pad blocks light from the side slits. Three M2.5 screw holes on R27 let it bolt directly to Player One filter wheels and OAGs. To guide, connect the supplied ST4 cable to the AUTO GUIDE port of the equatorial mount. The camera has built-in overvoltage and overcurrent protection.

    Passive Cooling with an Optional Active Cooling System

    The Saturn-C SQR is uncooled. Its Passive Cooling System (PCS) conducts the heat from the sensor out of the camera.

    The external air-cooled Active Cooling System (ACS), sold separately, gives much better temperature control: with PCS and ACS the camera runs only about 7°C above ambient. The ACS can be used in daylight for solar imaging and at night for deep-sky lucky imaging.

  • What makes the Player One Saturn-C SQR's square sensor good for mosaics?

    The 1-inch format and 9MP make mosaics more efficient. A square frame covers the same distance in both directions, so a mosaic grid has equal steps across and down.

    How does the LRN mode on the Saturn-C SQR help with DSO lucky imaging?

    LRN (Low Readout Noise) mode is specifically designed for deep-sky object (DSO) lucky imaging. It has lower readout noise and higher dynamic range than Normal mode, which has the faster frame rate. The lowest readout noise in the specification is 1.0e.

    What image scale does the Saturn-C SQR give on an 8" f/10 SCT?

    At about 2032mm the 3.76µm pixels give about 0.38 arcseconds per pixel, and the sensor covers about 19 × 19 arcminutes, which makes a planet easy to find and keep in the frame. A region of interest around the planet raises the frame rate (125 FPS at 1920x1080).

    What is the benefit of the 73k e- full well when imaging Jupiter?

    A deeper well means bright areas take longer to saturate in each frame. The 73k e- full well is almost 1.5 times the basic IMX533's 50k e-, and the 14-bit ADC records 16,384 levels.

    Does the Saturn-C SQR camera require an external power supply?

    No. The Saturn-C SQR has no separate power port and its box holds only a USB 3.0 cable and an ST4 cable. The ACS (Active Cooling System) is a separate Player One accessory with its own specifications.

    What is the difference between the Saturn-C SQR and the Saturn-M SQR?

    The main difference is the sensor type. The Saturn-C SQR is a one-shot-color (C) camera with a built-in Bayer filter, allowing it to capture color images in a single frame. The Saturn-M SQR is its monochrome (M) twin and needs LRGB filters and a filter wheel for colour. Peak QE is about 80% for the C and about 91% for the M.

    Does the Saturn-C SQR show amp glow?

    A 300s dark frame is totally dark, and the Saturn-C SQR is a Non-Amp-Glow camera; this gives a very clean background.

    What software do I need to use the Player One Saturn-C SQR camera?

    Player One provides drivers and software on its software download page. Its manual mentions SharpCap 4, whose Sensor Analysis function lets you test the readout noise yourself.

    How does the 256MB DDR3 cache help prevent dropped frames?

    The 256MB DDR3 cache is a buffer that stabilizes data transmission, effectively avoids frame dropping and greatly reduces readout noise. Recording speed still depends on your disk, so use a good solid state drive.

    Can I use the Saturn-C SQR for autoguiding?

    Yes. The camera includes a standard ST-4 guide port. Connect the included ST4 cable from the camera to the AUTO GUIDE port of the equatorial mount.

    What does the built-in sensor tilt plate do for the Saturn-C SQR?

    The 2nd generation tilt plate adjusts the sensor angle against tilt in the imaging train, which otherwise leaves stars in one corner out of focus. It gives a much smaller field curvature when imaging deep-sky objects.

  • Sensor Sony IMX533 1" Color CMOS
    Total Pixels 9 Mega Pixels
    Max Resolution 3008 x 3008
    Pixel Size 3.76µm
    Sensor Size 11.31mm x 11.31mm
    Sensor Diagonal 16mm
    ADC 14-bit
    Full Well Depth 73k e-
    Readout Noise 4.46e to 1.0e
    QE Peak ≈80%
    Shutter Type Rolling Shutter
    Exposure Range 32µs to 2000s
    Data Port USB 3.0 / USB 2.0
    Adapter Threads M42x0.75
    Focuser Compatibility 1.25" Nosepiece
    Back Focal Length 12.5mm
    Protective Window D32*2MM AR Plus Multi-Coated
    Diameter 66mm
    Weight 160g
    Max Frame Rate (USB 3.0) 43 FPS at 3008x3008 (RAW8)
    Additional Frame Rates 95 FPS at 2560x1440 125 FPS at 1920x1080 185 FPS at 1280x720 272 FPS at 640x480
    Cooled No (passive cooling system; optional ACS)
    Buffer memory 256MB DDR3
    Built-in tilt adjuster Yes (2nd gen sensor tilt plate)
    Screw-hole mount 3x M2.5 on R27 (bolts directly to Player One filter wheels and OAGs)
    Color or Mono Color
    • Camera and T-mount (1.25in nosepiece)

      × 1

    • USB3.0 cable

      × 1

    • ST4 cable

      × 1

    • M2 hexagonal wrench

      × 1

    • 1.25in cover

      × 1

    • Air blower

      × 1

  • Player One 2-Year Warranty